NullPoint: TPoint = (X: 0; Y: 0);
NullPointD: TPointD = (X: 0.0; Y: 0.0);
Invalid = -MaxInt;
InvalidD = -Infinity;
InvalidPoint: TPoint = (X: -MaxInt; Y: -MaxInt);
InvalidPointD: TPointD = (X: -Infinity; Y: -Infinity);
NullRect: TRect = (left: 0; top: 0; right: 0; Bottom: 0);
NullRectD: TRectD = (left: 0; top: 0; right: 0; Bottom: 0);
BezierTolerance: double = 0.25;
Copyright ©2010-2023 Angus Johnson - Image32 4.8 - Help file built on 17 Jan 2025