Img32.Vector

NullPoint: TPoint = (X: 0; Y: 0);

NullPointD: TPointD = (X: 0.0; Y: 0.0);

Invalid = -MaxInt;

InvalidD = -Infinity;

InvalidPoint: TPoint = (X: -MaxInt; Y: -MaxInt);

InvalidPointD: TPointD = (X: -Infinity; Y: -Infinity);

NullRect: TRect = (left: 0; top: 0; right: 0; Bottom: 0);

NullRectD: TRectD = (left: 0; top: 0; right: 0; Bottom: 0);

BezierTolerance: double = 0.25;